Proposal

UAL Awarding Body – Level 3 Diploma

Project Proposal

Name Frank Bigg
Project Title Forestation Decimation

 

Pathway Choice – Rationale

 

I want to go through the technical pathway, this is because I have an interest in developing the functions you see in games, I don’t have an interest in doing artwork.

 

Project Concept

 

OUTLINE

My game will be a turn based PVP, the game will have 2 characters in a team, and 2 different teams, animals Vs humans, the tribal theme comes from the collection of packs of animals coming together to take down the human threat.

The mechanics in my game will use buttons, this is so the player can pick the chosen attack, there will be 4 options to attack with, depending on what character you pick will determine what attacks you are given. The next mechanic will be items, I’ll include items similar to potions, I’ll add: health, buffs and cure, the basics that are usually standard in turn based games.

My target platform will be PC as I will use mouse input, it will be much easier to programme with just mouse, as i have to stick to a deadline and adding controller controls will probably take up too much time.

I will be using only the mouse as the players can share that in a turn based game it’ll be used to chose your attack, this will also mean I can spend more time focusing on the other mechanics.

My characters will be animals and humans, the animal team will be a wolf, bear and an eagle, the human team will consist of a mechanic, a lumberjack and a hunter.

 

IDEAS GENERATION

Idea Generation

This mindmap shows the idea I went through with designing my game and what I wanted it to include I made two different Ideas with different genres but I decided I would go with the turn based pvp.

pokemon

My game will resemble the mechanics in pokemon with it’s combat system, however, my art style will be pixel art.

My game will have turned based PVP and will feature 4 unique attacks for each character. I wanted to add an element of strategy by having the players try to counter their enemies. Each character will be paired up with another player from their team, it’ll be a 2v2 fight that will require a level of skill to know when to use the correct team member.

When the player picks an attack, the selected character will lunge towards the chosen opponent, I won’t make it so you can use both characters at the same time, as I want the game to actually last a while before it ends.

VISUAL ASSETS

A1 – Wolf – Game Character

A2 – Bear – Game Character

A3 – Eagle – Game Character

A4 – Human Mechanic – Game Character

A5 – Human Lumberjack – Game Character

A6 – Human Hunter – Game Character

A7 – Forest Background – For environment

A8 – Menu Screen – To Introduce the player

A9 – Potions – to Buff the player

 

AUDIO ASSETS

A1 – Menu theme – to add a vibe when starting the game

A2 – button sound effects – to indicate you’ve pressed the button

A3 – Growling animal – sound effect for bear and wolf

A4 – eagle screech – Sound effect for the eagle

A5 – drill – for the mechanics weapon

A6 – chopping – for the lumberjacks weapon

A7 – twang – for the hunters bow

A8 – Combat music – to add intensity

A9 – Win music – to give the player a sense of achievement

 

INTERACTIVE ASSETS/SCRIPTS

A1 – Buttons Scripts – These show all the different buttons for the game I will use: Play Button- This will take the player from the main menu to the game screen once pressed. Quit- This will take the player out of the game and close the application down once pressed.

A2 – Pause Menu Scripts – These are the buttons for the pause menu: Resume-This will take the player back to the game screen. Options-This will take the player to the options screen letting them change the volume and controls. Back-This lets the player go back out of the options menu.

A3 – Player Movement-This will be the script to let the players character move around the build stage and place their towers.

A4 – Health – This will be the script that manages the healthbar.

A5 – Combat – This will be the script that will manage the attacks and how much damage they will output. This will also be how the player can choose an attack.